So You Want To Run A Bank
Jak Charles
This piece is going to cover some of the theory behind how medieval banking works, but is mostly going to be tangible, applicable systems to include in your settings. Let’s get stuck in.
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Filtering by Tag: Matt
This piece is going to cover some of the theory behind how medieval banking works, but is mostly going to be tangible, applicable systems to include in your settings. Let’s get stuck in.
Read MoreLet’s start here. It’s already well established that in D&D 5e Hit Points are an abstraction of health. It’s not ‘how many times can you be stabbed before you die?’, it’s more ‘how much punishment can your body go through before it gives out?’.
Read MoreThis post is going to discuss what I’m calling the ‘active’ dungeon and the ‘passive’ dungeon, how they differ, how to approach designing them and why you might want to use one or the other.
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